This commit is contained in:
Luna Manson 2024-02-15 19:32:16 +01:00
commit ae86df79e2
22 changed files with 2100 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

8
Scene/PlayerScene.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dy12im5456ufx"]
[ext_resource type="Texture2D" uid="uid://degatxb7g5fr7" path="res://Tilemaps/tile_0350.png" id="1_jp5c8"]
[node name="PlayerScene" type="Area2D"]
[node name="Tile0350" type="Sprite2D" parent="."]
texture = ExtResource("1_jp5c8")

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Scene/TestScene.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://bvam15obn13sp"]
[ext_resource type="Texture2D" uid="uid://n6wwhbhv6t6t" path="res://Tilemaps/tilemap_packed.png" id="1_o5o7o"]
[ext_resource type="Texture2D" uid="uid://degatxb7g5fr7" path="res://Tilemaps/tile_0350.png" id="2_ew7fn"]
[ext_resource type="Script" path="res://Scripts/PlayerControler.gd" id="3_mg7rp"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_om8rr"]
resource_name = "Tilemap1"
texture = ExtResource("1_o5o7o")
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1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
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5:15/0 = 0
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8:15/0 = 0
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15:15/0 = 0
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20:15/0 = 0
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22:15/0 = 0
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25:15/0 = 0
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texture_filter = 1
position = Vector2(200, 56)
texture = ExtResource("2_ew7fn")
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extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.1.0"
[libraries]
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windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
linux.editor.rv64 = ""

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[plugin]
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="twaritwaikar"
version="v3.1.0"
script="godot-git-plugin.gd"

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Chaos Kitchen"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true